January 6-8, 2012
The Mammoth Sniper Challenge is a 3-day team shooting competition held at Rockcastle Shooting Center in Park City, Kentucky. This event will offer unique opportunities to test your skill with a rifle and compete for prizes and bragging rights. The match will consist of:
- 2-person teams competing for a combined score
- 6 main stages of fire
- Bonus and side matches
- Scenario-based stages
- Shooting in the natural terrain
Schedule
Thursday, January 5, 2012 |
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| 5:00PM-9:00PM | Check In and Registration | Location: Park Mammoth Resort |
Friday, January 6, 2012 |
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| 6:00AM-8:30AM | Check In and Registration | Location: Park Mammoth Resort |
| 6:00AM-8:30AM | Zero Range | Location: TBA at Registration You will be able to confirm zero on your rifles. |
| 9:00AM | Match Briefing - All Divisions | Location: Hotel All competitors must attend. |
| 9:00AM | Match Day 1 - Tough Man Division | You will shoot 2 stages on Friday. Be prepared to head out immediately following the briefing. |
| 11:00AM | Match Day 1 - Regular Division | You will shoot 2 stages on Friday. |
Saturday, January 7, 2012 |
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| 5:30AM | Match Day 2 - Tough Man Division | You will shoot 3 stages on Saturday. |
| 7:00AM | Match Day 2 - Regular Division | You will shoot 3 stages on Saturday. |
Sunday, January 8, 2012 |
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| 8:00AM | Match Day 3 - All Divisions | You will shoot 1 stage on Sunday. |
| 12:00PM | Awards Ceremony | |
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* All times are CST. * This schedule is tenative and may change. |
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Divisions
For this match, you will be able to compete in one of three divisions:
Regular Team Division
This match will be shot in a team format. Teams will consist of two competitors. All stages will require both competitors to shoot. Teams will use two weapon systems (described below) consisting of a primary and a secondary. Teams must designate one competitor as the primary shooter and one as the secondary and they will perform that role for the entire match. Both team member's scores on each stage will be combined and count towards the team's overall score.
Tough Man Team Division
If you're looking for an extra challenge, this is it. Competitors in the Tough Man Team Division will compete on the same stages as the Regular Team Division competitors but will be subject to these additional rules:
- Must walk the the entire match. Estimated distances are between 1.5 and 3.5 miles between stages and you will be given 20 minutes per mile to cover the distance.
- Must carry all gear needed to complete the stages for the day. This includes everything you need to compete including weapons, ammunition, food, water, maintenance items, etc.
- Can not ask for anything from another competitor or ask for any help during the course of the match.
- Must use a secondary weapon chambered in .223 or .308.
- If the team is unable to continue for any reason they can move into the Regular Team Division for the remainder of the match.
So why would anyone in their right mind sign up for the Tough Man Team Division?
- $2500.00 cash prize for 1st place
- $1000.00 cash prize for 2nd place
- $500.00 cash prize for third place
Tough Man Team Division competitors will also go to the prize table in the order of their finish with competitors from the other divisions.
Tough Man Individual Division
If you want the ultimate challenge this year you can choose to run in the Tough Man Division as an Individual. You will still be responsible for engaging both the primary and secondary targets on every stage and will be competing against all other teams and individuals in the division. But if you manage to pull off a 1st place finish, you will win $3000 instead of the normal $2500.
Tough Man Individual competitors can choose to carry a single weapon system as both their primary and secondary but if they do so that weapon must be chambered in .308. If you instead choose to carry two weapon systems, they can be chambered in the normal calibers for the division.
Weapon Systems
The team will use two different weapon systems during the match: The Primary and the Secondary:
- Primary Weapon System: Rifle chambered in any centerfire caliber from 5.56x45 (.223 Remington) up to and including .300 Winchester Magnum.
- Rifle can be either bolt-action or semi-automatic.
- Rifle should be capable of engaging targets out to 1000 yards.
- Secondary Weapon System: Rifle chambered in any centerfire caliber from 5.56x45 (.223 Remington) up to and including 7.62x51 (.308 Winchester).
- Rifle can be either bolt-action or semi-automatic.
- Rifle should be capable of engaging targets out to 600 yards.
- Before the first stage, each weapon system used by a team must be designated as either a primary or a secondary. So you cannot use the same weapon as both a primary and a secondary.
- Tough Man Team Division competitors, see specific restrictions above.
Stages
Stage descriptions will be provided to competitors when they arrive at each stage. Individual stages will require engagement of primary targets from very close to 1000 yards and secondary targets from very close to 600 yards. On each stage, there will be targets that must be engaged by the primary shooter and targets that must be engaged by the secondary. Target size will range from 1/2 to 3 MOA. Some stages will require moving through terrain and traversing obstacles.
There will be approximately 60 targets for the primary shooter and 40 targets for the secondary. No target can be engaged more than 4 times.
Equipment
Teams should bring the following equipment:
- Primary and Secondary Weapon Systems as described above.
- Enough primary ammunition to engage approximately 60 targets, with no target being engaged with more than 4 rounds.
- Enough secondary ammunition to engage approximately 40 targets, with no target being engaged with more than 4 rounds.
- Eye and ear protection
- Ruck sack or other means of carrying all equipment
- Appropriate clothing for weather and conditions
- Comfortable shoes for traversing wooded and hilly terrain
- Snacks for during the match (water will be provided).
- Snivel gear
Range Estimation
Different stages will have different requirements for range estimation. On certain stages, laser range finders will be permitted. On other stages, competitors must use range estimation via mil-dot measurement, field expedient estimation, etc. Which method you may use will be given in the stage description.
Certain stages will be "Range Card Stages" meaning that all competitors will be given a time period to mil targets and create a range card prior to shooting the stage. Time periods will be done in such a way as to provide a fair opportunity to create the range card for all teams, including the team that will shoot first on that stage.
Squad List
Squad 1
- Ron Koenig/Trina Koenig
- James Ramsey/ Andrew Gilewicz
- Sean Hausman/ Mike Eddy
- Dennis Bell/ Jeremy Welch
- Michael Bowers/ Alex Logsdon
- Jason Greene/ Chase Walls
- Jason Peck/ Jeremy Kifer
- David Walker/ Eyan Bowers
- Dennis Carpenter
Squad 2
- Pete Laub/ George Steedly
- David Pritchett/ Adam Parnell
- Brian Knoll/ Allen Morrison
- John Paul/ Kurt Kisch
- David Power/ Jason Adams
- James Froelich/ Walt Salers
- Ryan Lebouf/ Nick Mertz
- Peter Eiberger/ Will Hemeyer
- Brad Follbright/ Theodore Miller
Squad 3
- Terry Lada/ Scott Critzer
- Ben Fortin/ Jeremy Parker
- Clark Kennedy/ Jon Lester
- Sean Utsch/ David Brennaman
- Todd Conley/ William Shuffett
- Rusty Trumble/ Matt Sipe
- Doug Lambert/ Tom Smith
- Monte Long/ Lonnie Devine
- Jeff Bonee/ Mark Kuczka
- JT Hearn/ Brian Jennings
- John Stimpson/ Peter Smith
- Bryan Richman/ Kevin Dimarto
- Ryan Castle/ Scott Satterlee
- Chris Cerino/ Tony Bequette
Squad 4
- Gabriel Kessay/ Chris Walker
- George Reinas/ Ryan Murphy
- Nathan Brett/ Dana Corriveau
- Ronnie Wright/ Andrew McAlister
- Hunter Sykes/ Robert Linck
- Casey Hildreath/ Justin Michael
- Charles Zalewski/ Chuck
- Jim Saunders/ David Tapp
- Matthew Terrier/ Trinity Brown
- Jason Thompson/ Walt Hasser
- Benjamin Voss/ Justin Daley
- Daniel Horner/ Tyler Payne
- Jeremy Manzonni/ Joel Turner
- Dan Little
Squad Schedule
| Red Barn | Golf Course | Front Ridge | Back Ridge | Thunder Valley Short | Thunder Valley Long | |
| UKD - Mill on the Clock | Range Finder | KD | KD | Range Finder | Range Card | |
| Friday 11:00AM | Squad 1 | Squad 3 | Squad 4 | Squad 2 | ||
| Friday 2:00PM | Squad 2 | Squad 4 | Squad 3 | Squad 1 | ||
| Saturday 7:00AM | Squad 3 | Squad 2 | Squad 4 | Squad 1 | ||
| Saturday 10:00AM | Squad 1 | Squad 2 | Squad 4 | Squad 3 | ||
| Saturday 1:00PM | Squad 2 | Squad 1 | Squad 3 | Squad 4 | ||
| Sunday 8:00AM | Squad 4 | Squad 1 | Squad 3 | Squad 2 |
Stage Descriptions
Red Barn: Sponsored by Nightforce
This is an unknown distance stage and all target distances must be determined using field expedient methods. There will be no electronic equipment or range finders allowed on the stage. If a team is found with either one, they will be disqualified from the match.
Primary Shooter has 8 targets and the secondary shooter has 6 targets. There are 2 designated firing platforms for the stage. One platform is for the primary shooter and one platform is for the secondary shooter. The stage will have an 8 minute total time limit.
Each team will begin at the start point and move to the primary firing position. From there the primary shooter will engage his designated targets. Once the team informs the RO they are finished the clock will stop and your time will be written down. Your team will move to a staging area for the secondary position. Once all the teams have completed the primary position then each team will begin at the start point and use what remaining time they have to move to the secondary position and engage the secondary shooters targets. The team will be stopped when a total of 8 minutes has lapse from both shooting positions combined. The team does not have to shoot from both positions. They may choose to only shoot from one.
Primary targets are worth 2 points for first round hits and 1 point if it is hit with a follow on shot with a maximum of 4 shots per target and only 1 hit per target is scored. Primary targets are painted yellow.
Secondary targets are worth 1 point from prone, 2 points from kneeling (not sitting), and 3 points from standing. The secondary shooter may only shoot from 2 of the 3 positions, giving him 3 targets per position. No support will be allowed except for bi pods and a rear bag. The secondary shooter may use the platform for support. The muzzle of the secondary weapon must be past the opening on the platform when engaging a target. A maximum of 4 shots is allowed per target and only 1 hit per target is scored. Secondary targets are painted red. There is a bonus target for the secondary that is painted white. The bonus target may be shot from any position and it is worth 5 points and only may be engaged with 2 shots with only 1 hit counting.
There is no certain order of target engagement but the team must inform the RO which target they are shooting.
All weapons must be cleared at all times during any movement and getting into position. The shooter can load when completely into position.
All target dimensions will be given immediately after the briefing.
Golf Course: Sponsored by Bushnell
This stage is a range finder stage. Each team must use the supplied range finders. If they are caught with any other electronic equipment or range finders they will be disqualified from the match.
The primary shooter has 8 targets and the secondary shooter has 6 targets. There are designated shooting areas and a platform for the primary. The secondary has a designated shooting platform. There will be an 8 minute total time limit for this stage.
Each team will begin at the start point and move to the first primary position and the primary shooter will engage the 6 designated targets from that position. The primary targets are painted yellow. Once the team has finished shooting from that position then they will move forward to the designated platform. They may not go back to the primary position once it is left. Once at the platform, the primary may engage the 2 secondary targets on the left if he so chooses. Once the primary shooter is finished, the secondary shooter will engage his 6 targets which are painted red from the platform. Once the secondary shooter engages the first target then primary is done and the team may not return to the primary weapon. The weapon being shot must rest on the platform and the shooter may have no support under his arm or any part of his body. The other team member may not touch the shooter or the platform at anytime.
Primary targets are worth 1.5 points for first round hits and 1 point for any follow on shot with a maximum of 4 shots per target and only 1 hit per target is scored.
Secondary targets are worth 2 points for first round hits and 1 point for any follow on shot with a maximum of 4 shots per target and only 1 hit per target is scored.
There is no certain order of target engagement but the team must inform the RO which target they are shooting.
All weapons must be cleared at all times during any movement and getting into position. The shooter can load when completely into position.
All target dimensions will be given immediately after the briefing.
Back Ridge: Sponsored by XS Sights
This is a known distance stage. The team will be given the distance to the biggest target in the target area. All targets will be within 40 yards of the target the team is given the distance to. No electronic equipment or range finders will be allowed on this stage, if the team is caught with them then they will be disqualified from the match.
The primary shooter has 8 targets and the secondary shooter has 1 that can be shot multiple times. There will be an 8 minute total time limit on the stage.
The team will begin at the start point and move into the primary position and the primary shooter will engage his designated targets. Once the primary shooter is done then the team can move to the secondary area and the secondary shooter can engage his targets. Once the secondary shooter engages the target then the primary is done. The team may not return to the primary weapon.
Primary targets are worth 1.5 points for first round hits and 1 point for any follow on shot with a maximum of 4 shots per target and only 1 hit per target is scored. All primary targets will be painted yellow.
The secondary target may be shot up to maximum of 10 times. Each hit on the red target will be worth 2 points and each hit on the hostage will cost a 1 point deduction from your match score.
There is no certain order of target engagement but the team must inform the RO which target they are shooting.
All weapons must be cleared at all times during any movement and getting into position. The shooter can load when completely into position.
All target dimensions will be given immediately after the briefing.
Front Ridge: Sponsored by McCree Precision
This stage is a known distance stage. The team will be given the distance to the biggest target in the target area. All targets will be with 40 yards of the target the team is given the distance to. No electronic equipment or range finders will be allowed on this stage, if the team is caught with them then they will be disqualified from the match.
The primary shooter has 8 targets that are painted yellow and the secondary will have 6 targets that are painted red. The secondary shooter will have six targets that are painted red. There will be an 8 minute total time limit.
The team will begin at the start point and move into the primary position and the primary shooter will engage his designated targets. Once the primary shooter is done then the team can move to the secondary area and the secondary shooter can engage his targets. Once the secondary shooter engages the first target then the primary is done. The team may not return to the primary weapon.
Primary targets are worth 1.5 points for first round hits and 1 point for any follow on shot with a maximum of 4 shots per target and only 1 hit per target is scored.
Secondary targets are worth 1 point each with a maximum of 4 shots per target and only 1 hit per target is scored.
There is no certain order of target engagement but the team must inform the RO which target they are shooting.
All weapons must be cleared at all times during movement and getting into position. The shooter can load when completely into position.
All target dimensions will be given immediately after the briefing.
Thunder Valley Short: Sponsored by AAC
This is a hold off stage for both the primary and secondary shooter. The team will be given a range finder for their use. If a team is caught with any electronic equipment or range finders other than the one supplied they will be disqualified from the match.
Each team will stage their weapons in a staging area following the briefing. Once the weapons are staged, no shooter may touch their scope at anytime during the stage.
There are 14 total targets for the stage. There will be 6 common white targets and one yellow target for the primary and one red target for the secondary.
The team will begin at the start point and move to the teams weapons, secure them and move to the shooting platform. Once at the shooting platform the team may take one weapon onto the platform and that shooter will engage his targets. Once that shooter is done then the team will be required to take that weapon off the platform and then the other shooter will place his weapon on the platform and engage his targets. Both team members must be completely on the platform before any targets can be engaged.
There will be an 8 minute total time limit on this stage.
All common targets are worth 1 point each and the isolated primary target is worth 2 points and the isolated secondary target is worth 2 points. Each target can be engaged with a maximum of 4 shots per target and only 1 hit per target is scored.
There is no certain order of target engagement but the team must inform the RO which target they are shooting.
All weapons must be cleared at all times during any movement and getting into position. The shooter can load when completely into position.
All target dimensions will be given immediately after the briefing.
Thunder Valley Long: Sponsored by USO
This is a range card stage. You will be given 15 minutes to make a range card using field expedient methods. There will be no electronic equipment or range finders will be allowed. If a team is found with either one, they will be disqualified from the match.
The primary shooter has 8 targets and the secondary shooter has 6 targets. There is a designated firing position for the primary and a designated shooting obstacle for the secondary. The stage will have an 8 minute time limit.
Each team will begin at the start point and move to whichever position they choose to shoot first. Once they move from the first position to the next they may not go back to the first position. The primary shooter must engage his targets from under the log at the position and the muzzle of his weapon must be past the log. The secondary weapons muzzle must pass through the obstacle when engaging a target.
Primary targets are worth 2 points each for first round hits and 1 point for any follow on shot with maximum of 4 shots per target and only 1 hit per target is scored. Primary targets are painted yellow.
Secondary targets are worth 1 point from prone, 2 points from kneeling (not sitting), and 3 points from standing. The secondary shooter may only shoot from 2 of the 3 positions, giving him 3 targets per position. No support will be allowed except for bi pods and a rear bag. The secondary shooter can use the platform as support. A maximum of 4 shots per target can be fired with only 1 hit counting per target. Secondary targets are painted red. There is a bonus target for the secondary that is painted white. The bonus target may be shot from one of the two secondary positions and it is worth 5 points and only may be shot at 2 times with only 1 hit counting.
There is no certain order of target engagement but the team must inform the RO which target they are shooting.
All weapons must be cleared at all times during any movement and getting into position. The shooter can load when completely into position.
All target dimensions will be given immediately after the briefing.








